1. Middleware games: To me, a middleware game is one that isn't quite up to par where it should be for the price. For example, Bulletstorm and Homecoming. Yep, I just called Bulletstorm middleware at the 60$ price tag. If it would have been 40$ I don't think I would have been so damn disappointed in it overall. It's a great concept, but it's not close to what I thought it would be based on interviews, videos and other media. It has a few things going for it, but overall it would have been a hell of a steal for 40$. I've not played Homecoming yet, but based on Frontlines: Fuel of war, I knew to wait for reviews. Its not that Kaos is a bad studio, but it's a studio that is stuck with a middleware publisher.
THQ does have some damn good games and series' that it puts out, (Red Faction, original destroy all humans, Metro 2033, STALKER, Saints Row) but they seem to be making games that are playing catch up. This isn't a bad thing, just kinda sad. There are times when I look at Saints Row 2 and I know that in some ways its much better than GTA IV, and Red Faction the original is damn good even to this day. But their games seem to either seem to be somewhat fresh, licensed titles, or playing catch up. While there are some damn good titles like RF: Guerrilla and Saints Row 2, there are many, many titles that are not... Good. But keep in mind that every publisher has games that are flops, mediocre hits, and down right shit games. EVERY PUBLISHER HAS THIS ISSUE.
There are other studios out there that do mostly "middleware" titles, but I know for a fact that in some cases they cannot afford to sell it at even 50$ because there would be no black at the end of the year. Just lots and lots of red, no matter how many copies they sold. There are times where a company knows, deeply knows, they are putting a flawed, or imperfect title that has a heart of gold on the shelf... For 60$ that some gamers will have an issue with spending, but others whom understand that while not a "AAA" title, it is still damn good.
While we like to bitch and moan that we are nickeled and dimed to death... We still pay. The same for other "proven" franchises. COD, Halo, Madden, Need For Speed, and others that will pop into your head instantly. These games that have been released on an annual or even semi annual calender are going to shit. I honestly believe that like Guitar Hero, these series that we are all yearning for are going to burn out quickly. I know I can say some nasty things about Black Ops, Halo, and a few others... But its my opinion, and I plan on skipping the games that I'm sick of. But there has to be a point where even a publisher has to realize before the series has been dumped by gamers that over saturation is an issue. If we were able to have a 2-3 year break between some of these titles, studios could polish and create games that are good, and not outright hated after awhile. Look, I know studios need to put out games to make money, but there comes a time where quality should be more important than millions of Benjamin's in the fucking bank. Especially when these 1 year dev cycles mean broken games from the launch.
I'm not going to list the problems I and some series' have had, we all know what they are. From broken stories to broken or completely unplayable multiplayer out of the box. EVERY GOD DAMN GAME WILL HAVE BUGS AND GLITCHES. But that does not mean you have the right to ship a buggy title, you have the right and responsibility to push back a release date if you expect gamers to purchase your title. I'm sick of buying new games and either having them be busted or have a god damn title update. Buying a game used to mean popping it in and what you bought is what you got. In a way, I agree with people who say that there should be a limit on title updates per year, because if you cant fix it the first time, you might never.
If I was to do a multiplayer game, either MP only or a game with SP/MP I'm going to beta test. And if the beta crashes, I'm going to dig and figure out what the fuck broke. Crysis 2 is a perfect example. Some people had a blast, others like me... had shitty connections and crappy gameplay because of it. If I was an average gamer, i'd say the game is shit and give up on it. I'm waiting for reviews from players, then I might purchase it. But I want MK9 more. :D
But this comes to a damn good point: If your going to make games, make them worth buying. If you know your going to have one shot at something, don't fuck it up. Homefront is a damn good example. Look, a 5 hour campaign isn't a bad thing, it can be 5 hours, but feel like 10... in a good way. But a 5 hour campaign that has nothing interesting to do or say... Wow. You dropped the ball no matter the length. At least it wasn't 23 hrs long and was fucking wave after wave of the same enemies, and no plot.
But... I've rambled a bit here.
2. 80's music
I guess it's because I'm a child of the 80's, but I'll be god damned if this music doesn't lift my mood for no good reason. I've been cranking out the 80's pop like it's going out of style for the last few days and... I've decided that I think while it would be impossible to go back and have modern artists do 80's tunes... I want to find modern artists that are similar to the 80's. Goofy I know, but damn it.
Songs like Ghostbusters, She's like the wind, Shout, and thousands more just make me feel good. They can raise my mood quicker than anything. I wonder if it's because of the music reminding me of my somewhat decent childhood with my mom and brothers, or if its something else.
But I'm exhausted, so I'm clocking out. Sorry if this is retarded or something.
you wrote homecoming twice at the beginning, took some time to realize you meant homefront, lol.
ReplyDeletethq had company of heroes, and dawn of war from relic, i would call them quality AAA titles. but they managed to fuck up company of heroes, because they were so struck for money at the time. I had the original company of heroes, and the first expansion (opposing fronts), then they had the bare faced cheek, to sell the second one (tales of valor) for full price. it had about 3 half hour mini campaigns, and some new multiplayer modes with only a handful of maps to support them. it was the worth value for money I've ever seen in a game release. it was basically a patch for a broken multiplayer, which they delayed, delayed, and delayed, and finally they decided to box it and sell it full price. I agree, bulletstorm was overpriced. but just because of the content. repetative "multiplayer", and a 7-8 hour campaign is not enough for me. especially, when the concept just cried for a coop mode. and I dont give a fuck about GeoW3 beta.
and yes, franchises suffer sometimes from yearly releases, as its starting to happen with CoD, but sometimes, the results are good. I thought Assassins Creed Brotherhood will be the biggest cash-in release ever, but turned out to be a fucking good, lenghty game, with a multiplayer mode everyone dreaded, but turned out to be a great experience.
what I hate, is how publishers handle DLCs. perfect exapmple was alan wake. kind of decent lenght of game, but completly bullshit ending (like bulletstorm), than they expected the players to buy two DLCs to see a somewhat satisfying ending, making it basically an 80$ game, while it barely worth 60$.